if BeeUnitAffectingCombat() and BeePlayerBuffTime("炎爆术!")>0 and BeeIsRun("炎爆术") then
BeeRun("炎爆术");
return;
end
if BeeUnitAffectingCombat() and BeeTargetDeBuffTime("活动炸弹")<1 then
BeeRun("/cast 活动炸弹");
return;
end
if BeeTargetDeBuffTime("燃烧")>1 and BeeIsRun("炼狱冲击") then
BeeRun("炼狱冲击");
return;
end
if BeeTargetDeBuffTime("热力迸发")>1 and BeeIsRun("炼狱冲击") then
BeeRun("炼狱冲击");
return;
end
if BeeIsRun("霜火之箭") then
BeeRun("霜火之箭");
return;
end
if BeeUnitAffectingCombat() and (GetUnitSpeed("player")>0 and BeePlayerBuffTime("熔火之羽")<0) then
if BeeIsRun("灼烧","target") then BeeRun("灼烧","target");return;end
现在的问题是,炼狱冲击没效果,需要手动, 灼烧不能施放,原来的脚本的改的。求补全。。
BeeRun("炎爆术");
return;
end
if BeeUnitAffectingCombat() and BeeTargetDeBuffTime("活动炸弹")<1 then
BeeRun("/cast 活动炸弹");
return;
end
if BeeTargetDeBuffTime("燃烧")>1 and BeeIsRun("炼狱冲击") then
BeeRun("炼狱冲击");
return;
end
if BeeTargetDeBuffTime("热力迸发")>1 and BeeIsRun("炼狱冲击") then
BeeRun("炼狱冲击");
return;
end
if BeeIsRun("霜火之箭") then
BeeRun("霜火之箭");
return;
end
if BeeUnitAffectingCombat() and (GetUnitSpeed("player")>0 and BeePlayerBuffTime("熔火之羽")<0) then
if BeeIsRun("灼烧","target") then BeeRun("灼烧","target");return;end
现在的问题是,炼狱冲击没效果,需要手动, 灼烧不能施放,原来的脚本的改的。求补全。。