低调的AutoMacro研究院(论坛已经搬至bbs.luacn.net)
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低调的AutoMacro研究院(论坛已经搬至bbs.luacn.net)

Automacro! 论坛已经搬至bbs.luacn.net


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修改之后可以实现移动状态施放灼烧,不施放火球,但热力迸发不能判定~~~

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silence814



if BeeUnitAffectingCombat() and BeePlayerBuffTime("炎爆术!")>0 and BeeIsRun("炎爆术") then

BeeRun("炎爆术");

return;

end

if BeeUnitAffectingCombat() and BeeTargetDeBuffTime("活动炸弹")<1 then

BeeRun("/cast 活动炸弹");

return;

end

--[[if BeeTargetDeBuffTime("活动炸弹")>2 and BeeTargetDeBuffTime("炎爆术")>2 and BeeTargetDeBuffTime("点燃")>3 and BeeIsRun("燃烧") then

BeeRun("燃烧");

return;

end]]--

if BeeUnitAffectingCombat() and BeeTargetDeBuffTime("活动炸弹")<1 then

BeeRun("/cast 活动炸弹");

return;

end

if BeeTargetDeBuffTime("燃烧")>1 and BeeIsRun("火焰冲击") then

BeeRun("火焰冲击");

return;

end


if BeeIsRun("火球术") then

BeeRun("火球术");

return;

end

if BeeUnitAffectingCombat() and (GetUnitSpeed("player")>0 and BeePlayerBuffTime("熔火之羽")<0) then
if SpellIsRun("灼烧","target") then BeeRun("/cast 灼烧","target");return;end

end

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